Welcome Suspects
Welcome, Suspect! We’re thrilled you’ll be joined us for tomorrow’s whodunnit adventure. Below you’ll find the full proclamation of the evening, outlining the journey that lies ahead, along with the rules of play. When everyone knows—and follows—the rules, the mystery unfolds smoothly, the suspense builds just right, and together we create a fabulous night of intrigue and fun.
Proclamation:
Frost Fall Mystery in the realm of Frostmere
Let it be known to all who enter that your adventure begins the moment you pass through the mighty Moon-Rune Gate, leaving the common world behind. From that ancient threshold, your road leads first to the warm and welcoming home of Bilton Packwell. Within the comfort of Packwell Hill Cottage, you shall make your check-in, taking your first true step upon the winding paths that lead deep into these fabled lands of the Frostmere Dominion.
From Bilton’s round green door, wander forth to behold the shimmering splendor of Maug’s Treasure Room, where gold and jewels still whisper of perilous quests and dragon-fire long past. Amid the hoard, you will uncover treasures of a gentler kind—exclusive Get a Clue AZ and Friends of the Library T-shirts, along with horror and murder glasses, waiting to be claimed as keepsakes of your journey.
The road then carries you onward to the fair valley of Riverdell, where grace lingers in the air and sweet desserts shall, as if by magic, appear later in the evening to delight your senses. Pause a while beside Bilton himself, kneeling with sword in hand, and capture your likeness in a keepsake worthy of song and story.
From there, follow the path to the lively hearth of The Emerald Dragon Inn, where prizes await discovery and fortune may favor the bold at the Spirit Pull table. When the dinner hour sounds at 6:15, the heart of the borough calls you home to a feast fit for Bobbtis and heroes alike.
Yet the journey does not end with the meal. Beyond the feast rise the towering Snowy Mountains, promising raffles rich with reward, where even the smallest offering may yield great fortune. Should thirst take hold, make your way to The Dancing Pony, where goblets of Shire Cider, Elven Ember Cider, Rivendell Radiance, and Shire Light Sparkle await.
And at last, venture to Fang Forest, just beyond The Emerald Dragon Inn, to cast your votes and help unravel the great mystery of the night.
So gather your courage, sharpen your wit, and step fully into the Frostmere Dominion—for on this frost-kissed eve, magic and mystery entwine, and legends are made of us all.

Rules of the Game
Object: To figure out who did it, with what, and where did the murder occur?
-
All suspects will receive 3 clue cards when entering.
-
You must ask another suspect 3 things (who, what, where) and be specific in your clue asking!
-
The person being asked must SHOW ALL cards that match any of the three you were asked, if you have them.
-
Once you have been SHOWN you must leave and talk to someone else before returning to ask the same person again.
-
As you SEE the clues, check them off your score sheet. When you are ready, write down one item from each section on your accusation slip. This is your accusation to turn in.
-
Make sure you write your FULL CHARACTER NAME, INCLUDING THE MIDDLE INITIAL in the "Accusation Made By" box.
